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Gio.ThreadedSocketService

class — extends SocketService

A GThreadedSocketService is a simple subclass of SocketService that handles incoming connections by creating a worker thread and dispatching the connection to it by emitting the [signalGio.ThreadedSocketService::run signal] in the new thread.

The signal handler may perform blocking I/O and need not return until the connection is closed.

The service is implemented using a thread pool, so there is a limited amount of threads available to serve incoming requests. The service automatically stops the SocketService from accepting new connections when all threads are busy.

As with SocketService, you may connect to ThreadedSocketService.run, or subclass and override the default handler.

Constructors

new

@classmethod
def new(cls, max_threads: int) -> SocketService

Creates a new ThreadedSocketService with no listeners. Listeners must be added with one of the SocketListener "add" methods.

Parameters:

  • max_threads — the maximal number of threads to execute concurrently handling incoming clients, -1 means no limit

Virtual methods

do_run

def do_run(self, connection: SocketConnection, source_object: GObject.Object) -> bool

Properties

max_threads

max_threads: int  # read/write

The maximum number of threads handling clients for this service.

Signals

run

def on_run(self, connection: SocketConnection, source_object: GObject.Object | None) -> bool: ...

The ::run signal is emitted in a worker thread in response to an incoming connection. This thread is dedicated to handling connection and may perform blocking IO. The signal handler need not return until the connection is closed.