Gio.Permission¶
class — extends GObject.Object
A GPermission represents the status of the caller’s permission to
perform a certain action.
You can query if the action is currently allowed and if it is possible to acquire the permission so that the action will be allowed in the future.
There is also an API to actually acquire the permission and one to release it.
As an example, a GPermission might represent the ability for the
user to write to a Settings object. This GPermission object
could then be used to decide if it is appropriate to show a “Click here to
unlock” button in a dialog and to provide the mechanism to invoke
when that button is clicked.
Methods¶
acquire¶
Attempts to acquire the permission represented by permission.
The precise method by which this happens depends on the permission and the underlying authentication mechanism. A simple example is that a dialog may appear asking the user to enter their password.
You should check with Permission.get_can_acquire before calling
this function.
If the permission is acquired then True is returned. Otherwise,
False is returned and error is set appropriately.
This call is blocking, likely for a very long time (in the case that
user interaction is required). See Permission.acquire_async for
the non-blocking version.
Parameters:
cancellable— aCancellable, orNone
acquire_async¶
def acquire_async(self, cancellable: Cancellable | None = ..., callback: Callable[[Permission | None, AsyncResult], None] | None = ...) -> None
Attempts to acquire the permission represented by permission.
This is the first half of the asynchronous version of
Permission.acquire.
Parameters:
cancellable— aCancellable, orNonecallback— theGAsyncReadyCallbackto call when done
acquire_finish¶
Collects the result of attempting to acquire the permission
represented by permission.
This is the second half of the asynchronous version of
Permission.acquire.
Parameters:
result— theAsyncResultgiven to theGAsyncReadyCallback
get_allowed¶
Gets the value of the 'allowed' property. This property is True if
the caller currently has permission to perform the action that
permission represents the permission to perform.
get_can_acquire¶
Gets the value of the 'can-acquire' property. This property is True
if it is generally possible to acquire the permission by calling
Permission.acquire.
get_can_release¶
Gets the value of the 'can-release' property. This property is True
if it is generally possible to release the permission by calling
Permission.release.
impl_update¶
This function is called by the Permission implementation to update
the properties of the permission. You should never call this
function except from a Permission implementation.
GObject notify signals are generated, as appropriate.
Parameters:
allowed— the new value for the 'allowed' propertycan_acquire— the new value for the 'can-acquire' propertycan_release— the new value for the 'can-release' property
release¶
Attempts to release the permission represented by permission.
The precise method by which this happens depends on the permission and the underlying authentication mechanism. In most cases the permission will be dropped immediately without further action.
You should check with Permission.get_can_release before calling
this function.
If the permission is released then True is returned. Otherwise,
False is returned and error is set appropriately.
This call is blocking, likely for a very long time (in the case that
user interaction is required). See Permission.release_async for
the non-blocking version.
Parameters:
cancellable— aCancellable, orNone
release_async¶
def release_async(self, cancellable: Cancellable | None = ..., callback: Callable[[Permission | None, AsyncResult], None] | None = ...) -> None
Attempts to release the permission represented by permission.
This is the first half of the asynchronous version of
Permission.release.
Parameters:
cancellable— aCancellable, orNonecallback— theGAsyncReadyCallbackto call when done
release_finish¶
Collects the result of attempting to release the permission
represented by permission.
This is the second half of the asynchronous version of
Permission.release.
Parameters:
result— theAsyncResultgiven to theGAsyncReadyCallback
Virtual methods¶
do_acquire¶
Attempts to acquire the permission represented by permission.
The precise method by which this happens depends on the permission and the underlying authentication mechanism. A simple example is that a dialog may appear asking the user to enter their password.
You should check with Permission.get_can_acquire before calling
this function.
If the permission is acquired then True is returned. Otherwise,
False is returned and error is set appropriately.
This call is blocking, likely for a very long time (in the case that
user interaction is required). See Permission.acquire_async for
the non-blocking version.
Parameters:
cancellable— aCancellable, orNone
do_acquire_async¶
def do_acquire_async(self, cancellable: Cancellable | None = ..., callback: Callable[[Permission | None, AsyncResult], None] | None = ...) -> None
Attempts to acquire the permission represented by permission.
This is the first half of the asynchronous version of
Permission.acquire.
Parameters:
cancellable— aCancellable, orNonecallback— theGAsyncReadyCallbackto call when done
do_acquire_finish¶
Collects the result of attempting to acquire the permission
represented by permission.
This is the second half of the asynchronous version of
Permission.acquire.
Parameters:
result— theAsyncResultgiven to theGAsyncReadyCallback
do_release¶
Attempts to release the permission represented by permission.
The precise method by which this happens depends on the permission and the underlying authentication mechanism. In most cases the permission will be dropped immediately without further action.
You should check with Permission.get_can_release before calling
this function.
If the permission is released then True is returned. Otherwise,
False is returned and error is set appropriately.
This call is blocking, likely for a very long time (in the case that
user interaction is required). See Permission.release_async for
the non-blocking version.
Parameters:
cancellable— aCancellable, orNone
do_release_async¶
def do_release_async(self, cancellable: Cancellable | None = ..., callback: Callable[[Permission | None, AsyncResult], None] | None = ...) -> None
Attempts to release the permission represented by permission.
This is the first half of the asynchronous version of
Permission.release.
Parameters:
cancellable— aCancellable, orNonecallback— theGAsyncReadyCallbackto call when done
do_release_finish¶
Collects the result of attempting to release the permission
represented by permission.
This is the second half of the asynchronous version of
Permission.release.
Parameters:
result— theAsyncResultgiven to theGAsyncReadyCallback
Properties¶
allowed¶
True if the caller currently has permission to perform the action that
permission represents the permission to perform.
can_acquire¶
True if it is generally possible to acquire the permission by calling
Permission.acquire.
can_release¶
True if it is generally possible to release the permission by calling
Permission.release.