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Gio.Permission

class — extends GObject.Object

A GPermission represents the status of the caller’s permission to perform a certain action.

You can query if the action is currently allowed and if it is possible to acquire the permission so that the action will be allowed in the future.

There is also an API to actually acquire the permission and one to release it.

As an example, a GPermission might represent the ability for the user to write to a Settings object. This GPermission object could then be used to decide if it is appropriate to show a “Click here to unlock” button in a dialog and to provide the mechanism to invoke when that button is clicked.

Methods

acquire

def acquire(self, cancellable: Cancellable | None = ...) -> bool

Attempts to acquire the permission represented by permission.

The precise method by which this happens depends on the permission and the underlying authentication mechanism. A simple example is that a dialog may appear asking the user to enter their password.

You should check with Permission.get_can_acquire before calling this function.

If the permission is acquired then True is returned. Otherwise, False is returned and error is set appropriately.

This call is blocking, likely for a very long time (in the case that user interaction is required). See Permission.acquire_async for the non-blocking version.

Parameters:

acquire_async

def acquire_async(self, cancellable: Cancellable | None = ..., callback: Callable[[Permission | None, AsyncResult], None] | None = ...) -> None

Attempts to acquire the permission represented by permission.

This is the first half of the asynchronous version of Permission.acquire.

Parameters:

  • cancellable — a Cancellable, or None
  • callback — the GAsyncReadyCallback to call when done

acquire_finish

def acquire_finish(self, result: AsyncResult) -> bool

Collects the result of attempting to acquire the permission represented by permission.

This is the second half of the asynchronous version of Permission.acquire.

Parameters:

  • result — the AsyncResult given to the GAsyncReadyCallback

get_allowed

def get_allowed(self) -> bool

Gets the value of the 'allowed' property. This property is True if the caller currently has permission to perform the action that permission represents the permission to perform.

get_can_acquire

def get_can_acquire(self) -> bool

Gets the value of the 'can-acquire' property. This property is True if it is generally possible to acquire the permission by calling Permission.acquire.

get_can_release

def get_can_release(self) -> bool

Gets the value of the 'can-release' property. This property is True if it is generally possible to release the permission by calling Permission.release.

impl_update

def impl_update(self, allowed: bool, can_acquire: bool, can_release: bool) -> None

This function is called by the Permission implementation to update the properties of the permission. You should never call this function except from a Permission implementation.

GObject notify signals are generated, as appropriate.

Parameters:

  • allowed — the new value for the 'allowed' property
  • can_acquire — the new value for the 'can-acquire' property
  • can_release — the new value for the 'can-release' property

release

def release(self, cancellable: Cancellable | None = ...) -> bool

Attempts to release the permission represented by permission.

The precise method by which this happens depends on the permission and the underlying authentication mechanism. In most cases the permission will be dropped immediately without further action.

You should check with Permission.get_can_release before calling this function.

If the permission is released then True is returned. Otherwise, False is returned and error is set appropriately.

This call is blocking, likely for a very long time (in the case that user interaction is required). See Permission.release_async for the non-blocking version.

Parameters:

release_async

def release_async(self, cancellable: Cancellable | None = ..., callback: Callable[[Permission | None, AsyncResult], None] | None = ...) -> None

Attempts to release the permission represented by permission.

This is the first half of the asynchronous version of Permission.release.

Parameters:

  • cancellable — a Cancellable, or None
  • callback — the GAsyncReadyCallback to call when done

release_finish

def release_finish(self, result: AsyncResult) -> bool

Collects the result of attempting to release the permission represented by permission.

This is the second half of the asynchronous version of Permission.release.

Parameters:

  • result — the AsyncResult given to the GAsyncReadyCallback

Virtual methods

do_acquire

def do_acquire(self, cancellable: Cancellable | None = ...) -> bool

Attempts to acquire the permission represented by permission.

The precise method by which this happens depends on the permission and the underlying authentication mechanism. A simple example is that a dialog may appear asking the user to enter their password.

You should check with Permission.get_can_acquire before calling this function.

If the permission is acquired then True is returned. Otherwise, False is returned and error is set appropriately.

This call is blocking, likely for a very long time (in the case that user interaction is required). See Permission.acquire_async for the non-blocking version.

Parameters:

do_acquire_async

def do_acquire_async(self, cancellable: Cancellable | None = ..., callback: Callable[[Permission | None, AsyncResult], None] | None = ...) -> None

Attempts to acquire the permission represented by permission.

This is the first half of the asynchronous version of Permission.acquire.

Parameters:

  • cancellable — a Cancellable, or None
  • callback — the GAsyncReadyCallback to call when done

do_acquire_finish

def do_acquire_finish(self, result: AsyncResult) -> bool

Collects the result of attempting to acquire the permission represented by permission.

This is the second half of the asynchronous version of Permission.acquire.

Parameters:

  • result — the AsyncResult given to the GAsyncReadyCallback

do_release

def do_release(self, cancellable: Cancellable | None = ...) -> bool

Attempts to release the permission represented by permission.

The precise method by which this happens depends on the permission and the underlying authentication mechanism. In most cases the permission will be dropped immediately without further action.

You should check with Permission.get_can_release before calling this function.

If the permission is released then True is returned. Otherwise, False is returned and error is set appropriately.

This call is blocking, likely for a very long time (in the case that user interaction is required). See Permission.release_async for the non-blocking version.

Parameters:

do_release_async

def do_release_async(self, cancellable: Cancellable | None = ..., callback: Callable[[Permission | None, AsyncResult], None] | None = ...) -> None

Attempts to release the permission represented by permission.

This is the first half of the asynchronous version of Permission.release.

Parameters:

  • cancellable — a Cancellable, or None
  • callback — the GAsyncReadyCallback to call when done

do_release_finish

def do_release_finish(self, result: AsyncResult) -> bool

Collects the result of attempting to release the permission represented by permission.

This is the second half of the asynchronous version of Permission.release.

Parameters:

  • result — the AsyncResult given to the GAsyncReadyCallback

Properties

allowed

allowed: bool  # read-only

True if the caller currently has permission to perform the action that permission represents the permission to perform.

can_acquire

can_acquire: bool  # read-only

True if it is generally possible to acquire the permission by calling Permission.acquire.

can_release

can_release: bool  # read-only

True if it is generally possible to release the permission by calling Permission.release.