Gio.MenuItem¶
class — extends GObject.Object
MenuItem is an opaque structure type. You must access it using the
functions below.
Constructors¶
new¶
Creates a new MenuItem.
If label is non-None it is used to set the "label" attribute of the
new item.
If detailed_action is non-None it is used to set the "action" and
possibly the "target" attribute of the new item. See
MenuItem.set_detailed_action for more information.
Parameters:
label— the section label, orNonedetailed_action— the detailed action string, orNone
new_from_model¶
Creates a MenuItem as an exact copy of an existing menu item in a
MenuModel.
item_index must be valid (ie: be sure to call
MenuModel.get_n_items first).
Parameters:
model— aMenuModelitem_index— the index of an item inmodel
new_section¶
Creates a new MenuItem representing a section.
This is a convenience API around MenuItem.new and
MenuItem.set_section.
The effect of having one menu appear as a section of another is
exactly as it sounds: the items from section become a direct part of
the menu that menu_item is added to.
Visual separation is typically displayed between two non-empty
sections. If label is non-None then it will be incorporated into
this visual indication. This allows for labeled subsections of a
menu.
As a simple example, consider a typical "Edit" menu from a simple program. It probably contains an "Undo" and "Redo" item, followed by a separator, followed by "Cut", "Copy" and "Paste".
This would be accomplished by creating three Menu instances. The
first would be populated with the "Undo" and "Redo" items, and the
second with the "Cut", "Copy" and "Paste" items. The first and
second menus would then be added as submenus of the third. In XML
format, this would look something like the following:
<menu id='edit-menu'>
<section>
<item label='Undo'/>
<item label='Redo'/>
</section>
<section>
<item label='Cut'/>
<item label='Copy'/>
<item label='Paste'/>
</section>
</menu>
The following example is exactly equivalent. It is more illustrative of the exact relationship between the menus and items (keeping in mind that the 'link' element defines a new menu that is linked to the containing one). The style of the second example is more verbose and difficult to read (and therefore not recommended except for the purpose of understanding what is really going on).
<menu id='edit-menu'>
<item>
<link name='section'>
<item label='Undo'/>
<item label='Redo'/>
</link>
</item>
<item>
<link name='section'>
<item label='Cut'/>
<item label='Copy'/>
<item label='Paste'/>
</link>
</item>
</menu>
Parameters:
label— the section label, orNonesection— aMenuModelwith the items of the section
new_submenu¶
Creates a new MenuItem representing a submenu.
This is a convenience API around MenuItem.new and
MenuItem.set_submenu.
Parameters:
label— the section label, orNonesubmenu— aMenuModelwith the items of the submenu
Methods¶
get_attribute_value¶
def get_attribute_value(self, attribute: str, expected_type: GLib.VariantType | None = ...) -> GLib.Variant | None
Queries the named attribute on menu_item.
If expected_type is specified and the attribute does not have this
type, None is returned. None is also returned if the attribute
simply does not exist.
Parameters:
attribute— the attribute name to queryexpected_type— the expected type of the attribute
get_link¶
Queries the named link on menu_item.
Parameters:
link— the link name to query
set_action_and_target_value¶
def set_action_and_target_value(self, action: str | None = ..., target_value: GLib.Variant | None = ...) -> None
Sets or unsets the "action" and "target" attributes of menu_item.
If action is None then both the "action" and "target" attributes
are unset (and target_value is ignored).
If action is non-None then the "action" attribute is set. The
"target" attribute is then set to the value of target_value if it is
non-None or unset otherwise.
Normal menu items (ie: not submenu, section or other custom item
types) are expected to have the "action" attribute set to identify
the action that they are associated with. The state type of the
action help to determine the disposition of the menu item. See
Action and ActionGroup for an overview of actions.
In general, clicking on the menu item will result in activation of the named action with the "target" attribute given as the parameter to the action invocation. If the "target" attribute is not set then the action is invoked with no parameter.
If the action has no state then the menu item is usually drawn as a plain menu item (ie: with no additional decoration).
If the action has a boolean state then the menu item is usually drawn
as a toggle menu item (ie: with a checkmark or equivalent
indication). The item should be marked as 'toggled' or 'checked'
when the boolean state is True.
If the action has a string state then the menu item is usually drawn
as a radio menu item (ie: with a radio bullet or equivalent
indication). The item should be marked as 'selected' when the string
state is equal to the value of the target property.
See g_menu_item_set_action_and_target() or
MenuItem.set_detailed_action for two equivalent calls that are
probably more convenient for most uses.
Parameters:
action— the name of the action for this itemtarget_value— aGLib.Variantto use as the action target
set_attribute_value¶
Sets or unsets an attribute on menu_item.
The attribute to set or unset is specified by attribute. This
can be one of the standard attribute names MENU_ATTRIBUTE_LABEL,
MENU_ATTRIBUTE_ACTION, MENU_ATTRIBUTE_TARGET, or a custom
attribute name.
Attribute names are restricted to lowercase characters, numbers
and '-'. Furthermore, the names must begin with a lowercase character,
must not end with a '-', and must not contain consecutive dashes.
must consist only of lowercase ASCII characters, digits and '-'.
If value is non-None then it is used as the new value for the
attribute. If value is None then the attribute is unset. If
the value GLib.Variant is floating, it is consumed.
See also g_menu_item_set_attribute() for a more convenient way to do the same.
Parameters:
attribute— the attribute to setvalue— aGLib.Variantto use as the value, orNone
set_detailed_action¶
Sets the "action" and possibly the "target" attribute of menu_item.
The format of detailed_action is the same format parsed by
Action.parse_detailed_name.
See g_menu_item_set_action_and_target() or
MenuItem.set_action_and_target_value for more flexible (but
slightly less convenient) alternatives.
See also MenuItem.set_action_and_target_value for a description of
the semantics of the action and target attributes.
Parameters:
detailed_action— the "detailed" action string
set_icon¶
Sets (or unsets) the icon on menu_item.
This call is the same as calling Icon.serialize and using the
result as the value to MenuItem.set_attribute_value for
MENU_ATTRIBUTE_ICON.
This API is only intended for use with "noun" menu items; things like bookmarks or applications in an "Open With" menu. Don't use it on menu items corresponding to verbs (eg: stock icons for 'Save' or 'Quit').
If icon is None then the icon is unset.
Parameters:
icon— aIcon, orNone
set_label¶
Sets or unsets the "label" attribute of menu_item.
If label is non-None it is used as the label for the menu item. If
it is None then the label attribute is unset.
Parameters:
label— the label to set, orNoneto unset
set_link¶
Creates a link from menu_item to model if non-None, or unsets it.
Links are used to establish a relationship between a particular menu
item and another menu. For example, MENU_LINK_SUBMENU is used to
associate a submenu with a particular menu item, and MENU_LINK_SECTION
is used to create a section. Other types of link can be used, but there
is no guarantee that clients will be able to make sense of them.
Link types are restricted to lowercase characters, numbers
and '-'. Furthermore, the names must begin with a lowercase character,
must not end with a '-', and must not contain consecutive dashes.
Parameters:
link— type of link to establish or unsetmodel— theMenuModelto link to (orNoneto unset)
set_section¶
Sets or unsets the "section" link of menu_item to section.
The effect of having one menu appear as a section of another is
exactly as it sounds: the items from section become a direct part of
the menu that menu_item is added to. See MenuItem.new_section
for more information about what it means for a menu item to be a
section.
Parameters:
section— aMenuModel, orNone
set_submenu¶
Sets or unsets the "submenu" link of menu_item to submenu.
If submenu is non-None, it is linked to. If it is None then the
link is unset.
The effect of having one menu appear as a submenu of another is exactly as it sounds.
Parameters:
submenu— aMenuModel, orNone