Gio.SocketListener¶
class — extends GObject.Object
A GSocketListener is an object that keeps track of a set
of server sockets and helps you accept sockets from any of the
socket, either sync or async.
Add addresses and ports to listen on using
SocketListener.add_address and
SocketListener.add_inet_port. These will be listened on until
SocketListener.close is called. Dropping your final reference to
the GSocketListener will not cause SocketListener.close to be
called implicitly, as some references to the GSocketListener may be held
internally.
If you want to implement a network server, also look at
SocketService and ThreadedSocketService which are
subclasses of GSocketListener that make this even easier.
Constructors¶
new¶
Creates a new SocketListener with no sockets to listen for.
New listeners can be added with e.g. SocketListener.add_address
or SocketListener.add_inet_port.
Methods¶
accept¶
Blocks waiting for a client to connect to any of the sockets added
to the listener. Returns a SocketConnection for the socket that was
accepted.
If source_object is not None it will be filled out with the source
object specified when the corresponding socket or address was added
to the listener.
If cancellable is not None, then the operation can be cancelled by
triggering the cancellable object from another thread. If the operation
was cancelled, the error IOErrorEnum.CANCELLED will be returned.
Parameters:
cancellable— optionalCancellableobject,Noneto ignore.
accept_async¶
def accept_async(self, cancellable: Cancellable | None = ..., callback: Callable[[SocketListener | None, AsyncResult], None] | None = ...) -> None
This is the asynchronous version of SocketListener.accept.
When the operation is finished callback will be
called. You can then call SocketListener.accept_finish
to get the result of the operation.
Parameters:
cancellable— aCancellable, orNonecallback— aGAsyncReadyCallback
accept_finish¶
Finishes an async accept operation. See SocketListener.accept_async
Parameters:
result— aAsyncResult.
accept_socket¶
Blocks waiting for a client to connect to any of the sockets added
to the listener. Returns the Socket that was accepted.
If you want to accept the high-level SocketConnection, not a Socket,
which is often the case, then you should use SocketListener.accept
instead.
If source_object is not None it will be filled out with the source
object specified when the corresponding socket or address was added
to the listener.
If cancellable is not None, then the operation can be cancelled by
triggering the cancellable object from another thread. If the operation
was cancelled, the error IOErrorEnum.CANCELLED will be returned.
Parameters:
cancellable— optionalCancellableobject,Noneto ignore.
accept_socket_async¶
def accept_socket_async(self, cancellable: Cancellable | None = ..., callback: Callable[[SocketListener | None, AsyncResult], None] | None = ...) -> None
This is the asynchronous version of SocketListener.accept_socket.
When the operation is finished callback will be
called. You can then call SocketListener.accept_socket_finish
to get the result of the operation.
Parameters:
cancellable— aCancellable, orNonecallback— aGAsyncReadyCallback
accept_socket_finish¶
Finishes an async accept operation. See SocketListener.accept_socket_async
Parameters:
result— aAsyncResult.
add_address¶
def add_address(self, address: SocketAddress, type: SocketType | int, protocol: SocketProtocol | int, source_object: GObject.Object | None = ...) -> tuple[bool, SocketAddress]
Creates a socket of type type and protocol protocol, binds
it to address and adds it to the set of sockets we're accepting
sockets from.
Note that adding an IPv6 address, depending on the platform,
may or may not result in a listener that also accepts IPv4
connections. For more deterministic behavior, see
SocketListener.add_inet_port.
source_object will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
If successful and effective_address is non-None then it will
be set to the address that the binding actually occurred at. This
is helpful for determining the port number that was used for when
requesting a binding to port 0 (ie: "any port"). This address, if
requested, belongs to the caller and must be freed.
Call SocketListener.close to stop listening on address; this will not
be done automatically when you drop your final reference to listener, as
references may be held internally.
Parameters:
address— aSocketAddresstype— aSocketTypeprotocol— aSocketProtocolsource_object— OptionalGObject.Objectidentifying this source
add_any_inet_port¶
Listens for TCP connections on any available port number for both IPv6 and IPv4 (if each is available).
This is useful if you need to have a socket for incoming connections but don't care about the specific port number.
If possible, the SocketListener will listen on both IPv4 and
IPv6 (listening on the same port on both). If listening on one of the socket
families fails, the SocketListener will only listen on the other.
If listening on both fails, an error will be returned.
If you need to distinguish whether listening on IPv4 or IPv6 or both was
successful, connect to SocketListener.event.
source_object will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
Parameters:
source_object— OptionalGObject.Objectidentifying this source
add_inet_port¶
Helper function for SocketListener.add_address that
creates a TCP/IP socket listening on IPv4 and IPv6 (if
supported) on the specified port on all interfaces.
If possible, the SocketListener will listen on both IPv4 and
IPv6 (listening on the same port on both). If listening on one of the socket
families fails, the SocketListener will only listen on the other.
If listening on both fails, an error will be returned.
If you need to distinguish whether listening on IPv4 or IPv6 or both was
successful, connect to SocketListener.event.
source_object will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
Call SocketListener.close to stop listening on port; this will not
be done automatically when you drop your final reference to listener, as
references may be held internally.
Parameters:
port— an IP port number (non-zero)source_object— OptionalGObject.Objectidentifying this source
add_socket¶
Adds socket to the set of sockets that we try to accept
new clients from. The socket must be bound to a local
address and listened to.
For parallel calls to SocketListener methods to work, the socket
must be in non-blocking mode. (See Socket.blocking.)
source_object will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
The socket will not be automatically closed when the listener is finalized
unless the listener held the final reference to the socket. Before GLib 2.42,
the socket was automatically closed on finalization of the listener, even
if references to it were held elsewhere.
Parameters:
socket— a listeningSocketsource_object— OptionalGObject.Objectidentifying this source
close¶
Closes all the sockets in the listener.
set_backlog¶
Sets the listen backlog on the sockets in the listener. This must be called
before adding any sockets, addresses or ports to the SocketListener (for
example, by calling SocketListener.add_inet_port) to be effective.
See Socket.set_listen_backlog for details
Parameters:
listen_backlog— an integer
Virtual methods¶
do_changed¶
virtual method called when the set of socket listened to changes
do_event¶
Properties¶
listen_backlog¶
The number of outstanding connections in the listen queue.
Signals¶
event¶
Emitted when listener's activity on socket changes state.
Note that when listener is used to listen on both IPv4 and
IPv6, a separate set of signals will be emitted for each, and
the order they happen in is undefined.