Gio.ActionMap¶
interface
GActionMap is an interface for action containers.
The GActionMap interface is implemented by ActionGroup
implementations that operate by containing a number of named
Action instances, such as SimpleActionGroup.
One useful application of this interface is to map the names of actions from various action groups to unique, prefixed names (e.g. by prepending "app." or "win."). This is the motivation for the ‘Map’ part of the interface name.
Methods¶
add_action¶
Adds an action to the action_map.
If the action map already contains an action with the same name
as action then the old action is dropped from the action map.
The action map takes its own reference on action.
Parameters:
action— aAction
add_action_entries¶
A convenience function for creating multiple SimpleAction
instances and adding them to a ActionMap.
Each action is constructed as per one ActionEntry.
static void
activate_quit (GSimpleAction *simple,
GVariant *parameter,
gpointer user_data)
{
exit (0);
}
static void
activate_print_string (GSimpleAction *simple,
GVariant *parameter,
gpointer user_data)
{
g_print ("%s\n", g_variant_get_string (parameter, NULL));
}
static GActionGroup *
create_action_group (void)
{
const GActionEntry entries[] = {
{ "quit", activate_quit },
{ "print-string", activate_print_string, "s" }
};
GSimpleActionGroup *group;
group = g_simple_action_group_new ();
g_action_map_add_action_entries (G_ACTION_MAP (group), entries, G_N_ELEMENTS (entries), NULL);
return G_ACTION_GROUP (group);
}
Parameters:
entries— a pointer to the first item in an array ofActionEntrystructsuser_data— the user data for signal connections
lookup_action¶
Looks up the action with the name action_name in action_map.
If no such action exists, returns NULL.
Parameters:
action_name— the name of an action
remove_action¶
Removes the named action from the action map.
If no action of this name is in the map then nothing happens.
Parameters:
action_name— the name of the action
remove_action_entries¶
Remove actions from a ActionMap. This is meant as the reverse of
ActionMap.add_action_entries.
static const GActionEntry entries[] = {
{ "quit", activate_quit },
{ "print-string", activate_print_string, "s" }
};
void
add_actions (GActionMap *map)
{
g_action_map_add_action_entries (map, entries, G_N_ELEMENTS (entries), NULL);
}
void
remove_actions (GActionMap *map)
{
g_action_map_remove_action_entries (map, entries, G_N_ELEMENTS (entries));
}
Parameters:
entries— a pointer to the first item in an array ofActionEntrystructs
Virtual methods¶
do_add_action¶
Adds an action to the action_map.
If the action map already contains an action with the same name
as action then the old action is dropped from the action map.
The action map takes its own reference on action.
Parameters:
action— aAction
do_lookup_action¶
Looks up the action with the name action_name in action_map.
If no such action exists, returns NULL.
Parameters:
action_name— the name of an action
do_remove_action¶
Removes the named action from the action map.
If no action of this name is in the map then nothing happens.
Parameters:
action_name— the name of the action