Gio.SocketService¶
class — extends SocketListener
A GSocketService is an object that represents a service that
is provided to the network or over local sockets. When a new
connection is made to the service the SocketService.incoming
signal is emitted.
A GSocketService is a subclass of SocketListener and you need
to add the addresses you want to accept connections on with the
SocketListener APIs.
There are two options for implementing a network service based on
GSocketService. The first is to create the service using
SocketService.new and to connect to the
SocketService.incoming signal. The second is to subclass
GSocketService and override the default signal handler implementation.
In either case, the handler must immediately return, or else it
will block additional incoming connections from being serviced.
If you are interested in writing connection handlers that contain
blocking code then see ThreadedSocketService.
The socket service runs on the main loop of the
thread-default context (see
GLib.MainContext.push_thread_default) of the thread it is
created in, and is not threadsafe in general. However, the calls to start and
stop the service are thread-safe so these can be used from threads that
handle incoming clients.
Constructors¶
new¶
Creates a new SocketService with no sockets to listen for.
New listeners can be added with e.g. SocketListener.add_address
or SocketListener.add_inet_port.
New services are created active, there is no need to call
SocketService.start, unless SocketService.stop has been
called before.
Methods¶
is_active¶
Check whether the service is active or not. An active service will accept new clients that connect, while a non-active service will let connecting clients queue up until the service is started.
start¶
Restarts the service, i.e. start accepting connections
from the added sockets when the mainloop runs. This only needs
to be called after the service has been stopped from
SocketService.stop.
This call is thread-safe, so it may be called from a thread handling an incoming client request.
stop¶
Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs.
This call is thread-safe, so it may be called from a thread handling an incoming client request.
Note that this only stops accepting new connections; it does not
close the listening sockets, and you can call
SocketService.start again later to begin listening again. To
close the listening sockets, call SocketListener.close. (This
will happen automatically when the SocketService is finalized.)
This must be called before calling SocketListener.close as
the socket service will start accepting connections immediately
when a new socket is added.
Virtual methods¶
do_incoming¶
signal emitted when new connections are accepted
Properties¶
active¶
Whether the service is currently accepting connections.
Signals¶
incoming¶
def on_incoming(self, connection: SocketConnection, source_object: GObject.Object | None) -> bool: ...
The ::incoming signal is emitted when a new incoming connection
to service needs to be handled. The handler must initiate the
handling of connection, but may not block; in essence,
asynchronous operations must be used.
connection will be unreffed once the signal handler returns,
so you need to ref it yourself if you are planning to use it.