Gio.AsyncInitable¶
interface
GAsyncInitable is an interface for asynchronously initializable objects.
This is the asynchronous version of Initable; it behaves the same
in all ways except that initialization is asynchronous. For more details
see the descriptions on GInitable.
A class may implement both the GInitable and GAsyncInitable interfaces.
Users of objects implementing this are not intended to use the interface
method directly; instead it will be used automatically in various ways.
For C applications you generally just call AsyncInitable.new_async
directly, or indirectly via a foo_thing_new_async() wrapper. This will call
AsyncInitable.init_async under the covers, calling back with NULL
and a set GError on failure.
A typical implementation might look something like this:
enum {
NOT_INITIALIZED,
INITIALIZING,
INITIALIZED
};
static void
_foo_ready_cb (Foo *self)
{
GList *l;
self->priv->state = INITIALIZED;
for (l = self->priv->init_results; l != NULL; l = l->next)
{
GTask *task = l->data;
if (self->priv->success)
g_task_return_boolean (task, TRUE);
else
g_task_return_new_error (task, ...);
g_object_unref (task);
}
g_list_free (self->priv->init_results);
self->priv->init_results = NULL;
}
static void
foo_init_async (GAsyncInitable *initable,
int io_priority,
GCancellable *cancellable,
GAsyncReadyCallback callback,
gpointer user_data)
{
Foo *self = FOO (initable);
GTask *task;
task = g_task_new (initable, cancellable, callback, user_data);
g_task_set_name (task, G_STRFUNC);
switch (self->priv->state)
{
case NOT_INITIALIZED:
_foo_get_ready (self);
self->priv->init_results = g_list_append (self->priv->init_results,
task);
self->priv->state = INITIALIZING;
break;
case INITIALIZING:
self->priv->init_results = g_list_append (self->priv->init_results,
task);
break;
case INITIALIZED:
if (!self->priv->success)
g_task_return_new_error (task, ...);
else
g_task_return_boolean (task, TRUE);
g_object_unref (task);
break;
}
}
static gboolean
foo_init_finish (GAsyncInitable *initable,
GAsyncResult *result,
GError **error)
{
g_return_val_if_fail (g_task_is_valid (result, initable), FALSE);
return g_task_propagate_boolean (G_TASK (result), error);
}
static void
foo_async_initable_iface_init (gpointer g_iface,
gpointer data)
{
GAsyncInitableIface *iface = g_iface;
iface->init_async = foo_init_async;
iface->init_finish = foo_init_finish;
}
Methods¶
init_async¶
def init_async(self, io_priority: int, cancellable: Cancellable | None = ..., callback: Callable[[AsyncInitable | None, AsyncResult], None] | None = ...) -> None
Starts asynchronous initialization of the object implementing the
interface. This must be done before any real use of the object after
initial construction. If the object also implements Initable you can
optionally call Initable.init instead.
This method is intended for language bindings. If writing in C, g_async_initable_new_async() should typically be used instead.
When the initialization is finished, callback will be called. You can
then call AsyncInitable.init_finish to get the result of the
initialization.
Implementations may also support cancellation. If cancellable is not
None, then initialization can be cancelled by triggering the cancellable
object from another thread. If the operation was cancelled, the error
IOErrorEnum.CANCELLED will be returned. If cancellable is not None, and
the object doesn't support cancellable initialization, the error
IOErrorEnum.NOT_SUPPORTED will be returned.
As with Initable, if the object is not initialized, or initialization
returns with an error, then all operations on the object except
GObject.Object.ref and GObject.Object.unref are considered to be invalid, and
have undefined behaviour. They will often fail with g_critical() or
g_warning(), but this must not be relied on.
Callers should not assume that a class which implements AsyncInitable can
be initialized multiple times; for more information, see Initable.init.
If a class explicitly supports being initialized multiple times,
implementation requires yielding all subsequent calls to init_async() on the
results of the first call.
For classes that also support the Initable interface, the default
implementation of this method will run the Initable.init function
in a thread, so if you want to support asynchronous initialization via
threads, just implement the AsyncInitable interface without overriding
any interface methods.
Parameters:
io_priority— the I/O priority of the operationcancellable— optionalCancellableobject,Noneto ignore.callback— aGAsyncReadyCallbackto call when the request is satisfied
init_finish¶
Finishes asynchronous initialization and returns the result.
See AsyncInitable.init_async.
Parameters:
res— aAsyncResult.
new_finish¶
Finishes the async construction for the various g_async_initable_new
calls, returning the created object or None on error.
Parameters:
res— theAsyncResultfrom the callback
Static functions¶
newv_async¶
@staticmethod
def newv_async(object_type: type | GObject.Type, n_parameters: int, parameters: GObject.Parameter, io_priority: int, cancellable: Cancellable | None = ..., callback: AsyncReadyCallback | None = ...) -> None
:::warning Deprecated since 2.54 This API is deprecated. :::
Helper function for constructing AsyncInitable object. This is
similar to GObject.Object.newv but also initializes the object asynchronously.
When the initialization is finished, callback will be called. You can
then call AsyncInitable.new_finish to get the new object and check
for any errors.
Parameters:
object_type— aGTypesupportingAsyncInitable.n_parameters— the number of parameters inparametersparameters— the parameters to use to construct the objectio_priority— the I/O priority of the operationcancellable— optionalCancellableobject,Noneto ignore.callback— aGAsyncReadyCallbackto call when the initialization is finished
Virtual methods¶
do_init_async¶
def do_init_async(self, io_priority: int, cancellable: Cancellable | None = ..., callback: Callable[[AsyncInitable | None, AsyncResult], None] | None = ...) -> None
Starts asynchronous initialization of the object implementing the
interface. This must be done before any real use of the object after
initial construction. If the object also implements Initable you can
optionally call Initable.init instead.
This method is intended for language bindings. If writing in C, g_async_initable_new_async() should typically be used instead.
When the initialization is finished, callback will be called. You can
then call AsyncInitable.init_finish to get the result of the
initialization.
Implementations may also support cancellation. If cancellable is not
None, then initialization can be cancelled by triggering the cancellable
object from another thread. If the operation was cancelled, the error
IOErrorEnum.CANCELLED will be returned. If cancellable is not None, and
the object doesn't support cancellable initialization, the error
IOErrorEnum.NOT_SUPPORTED will be returned.
As with Initable, if the object is not initialized, or initialization
returns with an error, then all operations on the object except
GObject.Object.ref and GObject.Object.unref are considered to be invalid, and
have undefined behaviour. They will often fail with g_critical() or
g_warning(), but this must not be relied on.
Callers should not assume that a class which implements AsyncInitable can
be initialized multiple times; for more information, see Initable.init.
If a class explicitly supports being initialized multiple times,
implementation requires yielding all subsequent calls to init_async() on the
results of the first call.
For classes that also support the Initable interface, the default
implementation of this method will run the Initable.init function
in a thread, so if you want to support asynchronous initialization via
threads, just implement the AsyncInitable interface without overriding
any interface methods.
Parameters:
io_priority— the I/O priority of the operationcancellable— optionalCancellableobject,Noneto ignore.callback— aGAsyncReadyCallbackto call when the request is satisfied
do_init_finish¶
Finishes asynchronous initialization and returns the result.
See AsyncInitable.init_async.
Parameters:
res— aAsyncResult.