Gio.NetworkAddress¶
class — extends GObject.Object, SocketConnectable
GNetworkAddress provides an easy way to resolve a hostname and
then attempt to connect to that host, handling the possibility of
multiple IP addresses and multiple address families.
The enumeration results of resolved addresses may be cached as long as this object is kept alive which may have unexpected results if alive for too long.
See SocketConnectable for an example of using the connectable
interface.
Constructors¶
new¶
Creates a new SocketConnectable for connecting to the given
hostname and port.
Note that depending on the configuration of the machine, a
hostname of localhost may refer to the IPv4 loopback address
only, or to both IPv4 and IPv6; use
NetworkAddress.new_loopback to create a NetworkAddress that
is guaranteed to resolve to both addresses.
Parameters:
hostname— the hostnameport— the port
new_loopback¶
Creates a new SocketConnectable for connecting to the local host
over a loopback connection to the given port. This is intended for
use in connecting to local services which may be running on IPv4 or
IPv6.
The connectable will return IPv4 and IPv6 loopback addresses,
regardless of how the host resolves localhost. By contrast,
NetworkAddress.new will often only return an IPv4 address when
resolving localhost, and an IPv6 address for localhost6.
NetworkAddress.get_hostname will always return localhost for
a NetworkAddress created with this constructor.
Parameters:
port— the port
Methods¶
get_hostname¶
Gets addr's hostname. This might be either UTF-8 or ASCII-encoded,
depending on what addr was created with.
get_port¶
Gets addr's port number
get_scheme¶
Gets addr's scheme
Static functions¶
parse¶
Creates a new SocketConnectable for connecting to the given
hostname and port. May fail and return None in case
parsing host_and_port fails.
host_and_port may be in any of a number of recognised formats; an IPv6
address, an IPv4 address, or a domain name (in which case a DNS
lookup is performed). Quoting with [] is supported for all address
types. A port override may be specified in the usual way with a
colon.
If no port is specified in host_and_port then default_port will be
used as the port number to connect to.
In general, host_and_port is expected to be provided by the user
(allowing them to give the hostname, and a port override if necessary)
and default_port is expected to be provided by the application.
(The port component of host_and_port can also be specified as a
service name rather than as a numeric port, but this functionality
is deprecated, because it depends on the contents of /etc/services,
which is generally quite sparse on platforms other than Linux.)
Parameters:
host_and_port— the hostname and optionally a portdefault_port— the default port if not inhost_and_port
parse_uri¶
Creates a new SocketConnectable for connecting to the given
uri. May fail and return None in case parsing uri fails.
Using this rather than NetworkAddress.new or
NetworkAddress.parse allows SocketClient to determine
when to use application-specific proxy protocols.
Parameters:
uri— the hostname and optionally a portdefault_port— The default port if none is found in the URI
Properties¶
hostname¶
Hostname to resolve.
port¶
Network port.
scheme¶
URI scheme.