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Gio.NetworkAddress

class — extends GObject.Object, SocketConnectable

GNetworkAddress provides an easy way to resolve a hostname and then attempt to connect to that host, handling the possibility of multiple IP addresses and multiple address families.

The enumeration results of resolved addresses may be cached as long as this object is kept alive which may have unexpected results if alive for too long.

See SocketConnectable for an example of using the connectable interface.

Constructors

new

@classmethod
def new(cls, hostname: str, port: int) -> NetworkAddress

Creates a new SocketConnectable for connecting to the given hostname and port.

Note that depending on the configuration of the machine, a hostname of localhost may refer to the IPv4 loopback address only, or to both IPv4 and IPv6; use NetworkAddress.new_loopback to create a NetworkAddress that is guaranteed to resolve to both addresses.

Parameters:

  • hostname — the hostname
  • port — the port

new_loopback

@classmethod
def new_loopback(cls, port: int) -> NetworkAddress

Creates a new SocketConnectable for connecting to the local host over a loopback connection to the given port. This is intended for use in connecting to local services which may be running on IPv4 or IPv6.

The connectable will return IPv4 and IPv6 loopback addresses, regardless of how the host resolves localhost. By contrast, NetworkAddress.new will often only return an IPv4 address when resolving localhost, and an IPv6 address for localhost6.

NetworkAddress.get_hostname will always return localhost for a NetworkAddress created with this constructor.

Parameters:

  • port — the port

Methods

get_hostname

def get_hostname(self) -> str

Gets addr's hostname. This might be either UTF-8 or ASCII-encoded, depending on what addr was created with.

get_port

def get_port(self) -> int

Gets addr's port number

get_scheme

def get_scheme(self) -> str | None

Gets addr's scheme

Static functions

parse

@staticmethod
def parse(host_and_port: str, default_port: int) -> NetworkAddress

Creates a new SocketConnectable for connecting to the given hostname and port. May fail and return None in case parsing host_and_port fails.

host_and_port may be in any of a number of recognised formats; an IPv6 address, an IPv4 address, or a domain name (in which case a DNS lookup is performed). Quoting with [] is supported for all address types. A port override may be specified in the usual way with a colon.

If no port is specified in host_and_port then default_port will be used as the port number to connect to.

In general, host_and_port is expected to be provided by the user (allowing them to give the hostname, and a port override if necessary) and default_port is expected to be provided by the application.

(The port component of host_and_port can also be specified as a service name rather than as a numeric port, but this functionality is deprecated, because it depends on the contents of /etc/services, which is generally quite sparse on platforms other than Linux.)

Parameters:

  • host_and_port — the hostname and optionally a port
  • default_port — the default port if not in host_and_port

parse_uri

@staticmethod
def parse_uri(uri: str, default_port: int) -> NetworkAddress

Creates a new SocketConnectable for connecting to the given uri. May fail and return None in case parsing uri fails.

Using this rather than NetworkAddress.new or NetworkAddress.parse allows SocketClient to determine when to use application-specific proxy protocols.

Parameters:

  • uri — the hostname and optionally a port
  • default_port — The default port if none is found in the URI

Properties

hostname

hostname: str  # read/write

Hostname to resolve.

port

port: int  # read/write

Network port.

scheme

scheme: str  # read/write

URI scheme.