Gtk.GLArea¶
class — extends Widget, Accessible, Buildable, ConstraintTarget
Allows drawing with OpenGL.
<picture> <source srcset="glarea-dark.png" media="(prefers-color-scheme: dark)"> <img alt="An example GtkGLArea" src="glarea.png"> </picture>
GtkGLArea sets up its own Gdk.GLContext, and creates a custom
GL framebuffer that the widget will do GL rendering onto. It also ensures
that this framebuffer is the default GL rendering target when rendering.
The completed rendering is integrated into the larger GTK scene graph as
a texture.
In order to draw, you have to connect to the GLArea.render
signal, or subclass GtkGLArea and override the GtkGLAreaClass.render
virtual function.
The GtkGLArea widget ensures that the GdkGLContext is associated with
the widget's drawing area, and it is kept updated when the size and
position of the drawing area changes.
Drawing with GtkGLArea¶
The simplest way to draw using OpenGL commands in a GtkGLArea is to
create a widget instance and connect to the GLArea.render signal:
The render() function will be called when the GtkGLArea is ready
for you to draw its content:
The initial contents of the framebuffer are transparent.
static gboolean
render (GtkGLArea *area, GdkGLContext *context)
{
// inside this function it's safe to use GL; the given
// GdkGLContext has been made current to the drawable
// surface used by the `GtkGLArea` and the viewport has
// already been set to be the size of the allocation
// we can start by clearing the buffer
glClearColor (0, 0, 0, 0);
glClear (GL_COLOR_BUFFER_BIT);
// record the active framebuffer ID, so we can return to it
// with `glBindFramebuffer (GL_FRAMEBUFFER, screen_fb)` should
// we, for instance, intend on utilizing the results of an
// intermediate render texture pass
GLuint screen_fb = 0;
glGetIntegerv (GL_FRAMEBUFFER_BINDING, &screen_fb);
// draw your object
// draw_an_object ();
// we completed our drawing; the draw commands will be
// flushed at the end of the signal emission chain, and
// the buffers will be drawn on the window
return TRUE;
}
void setup_glarea (void)
{
// create a GtkGLArea instance
GtkWidget *gl_area = gtk_gl_area_new ();
// connect to the "render" signal
g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL);
}
If you need to initialize OpenGL state, e.g. buffer objects or
shaders, you should use the Widget.realize signal;
you can use the Widget.unrealize signal to clean up.
Since the GdkGLContext creation and initialization may fail, you
will need to check for errors, using GLArea.get_error.
An example of how to safely initialize the GL state is:
static void
on_realize (GtkGLArea *area)
{
// We need to make the context current if we want to
// call GL API
gtk_gl_area_make_current (area);
// If there were errors during the initialization or
// when trying to make the context current, this
// function will return a GError for you to catch
if (gtk_gl_area_get_error (area) != NULL)
return;
// You can also use gtk_gl_area_set_error() in order
// to show eventual initialization errors on the
// GtkGLArea widget itself
GError *internal_error = NULL;
init_buffer_objects (&error);
if (error != NULL)
{
gtk_gl_area_set_error (area, error);
g_error_free (error);
return;
}
init_shaders (&error);
if (error != NULL)
{
gtk_gl_area_set_error (area, error);
g_error_free (error);
return;
}
}
If you need to change the options for creating the GdkGLContext
you should use the GLArea.create-context signal.
Constructors¶
new¶
Creates a new GtkGLArea widget.
Methods¶
attach_buffers¶
Binds buffers to the framebuffer.
Ensures that the area framebuffer object is made the current draw
and read target, and that all the required buffers for the area
are created and bound to the framebuffer.
This function is automatically called before emitting the
GLArea.render signal, and doesn't normally need to be
called by application code.
get_allowed_apis¶
Gets the allowed APIs.
get_api¶
Gets the API that is currently in use.
If the GL area has not been realized yet, 0 is returned.
get_auto_render¶
Returns whether the area is in auto render mode or not.
get_context¶
Retrieves the GdkGLContext used by area.
get_error¶
Gets the current error set on the area.
get_has_depth_buffer¶
Returns whether the area has a depth buffer.
get_has_stencil_buffer¶
Returns whether the area has a stencil buffer.
get_required_version¶
Retrieves the required version of OpenGL.
See GLArea.set_required_version.
get_use_es¶
:::warning Deprecated since 4.12 This API is deprecated. :::
Returns whether the GtkGLArea should use OpenGL ES.
See GLArea.set_use_es.
make_current¶
Ensures that the GdkGLContext used by area is associated with
the GtkGLArea.
This function is automatically called before emitting the
GLArea.render signal, and doesn't normally need
to be called by application code.
queue_render¶
Marks the currently rendered data (if any) as invalid, and queues a redraw of the widget.
This ensures that the GLArea.render signal
is emitted during the draw.
This is only needed when GLArea.set_auto_render has
been called with a False value. The default behaviour is to
emit GLArea.render on each draw.
set_allowed_apis¶
Sets the allowed APIs to create a context with.
You should check GLArea.api before drawing
with either API.
By default, all APIs are allowed.
Parameters:
apis— the allowed APIs
set_auto_render¶
Sets whether the GtkGLArea is in auto render mode.
If auto_render is True the GLArea.render signal will
be emitted every time the widget draws. This is the default and is
useful if drawing the widget is faster.
If auto_render is False the data from previous rendering is kept
around and will be used for drawing the widget the next time,
unless the window is resized. In order to force a rendering
GLArea.queue_render must be called. This mode is
useful when the scene changes seldom, but takes a long time to redraw.
Parameters:
auto_render— a boolean
set_error¶
Sets an error on the area which will be shown instead of the GL rendering.
This is useful in the GLArea.create-context
signal if GL context creation fails.
Parameters:
error— a newGError, orNoneto unset the error
set_has_depth_buffer¶
Sets whether the GtkGLArea should use a depth buffer.
If has_depth_buffer is True the widget will allocate and
enable a depth buffer for the target framebuffer. Otherwise
there will be none.
Parameters:
has_depth_buffer—Trueto add a depth buffer
set_has_stencil_buffer¶
Sets whether the GtkGLArea should use a stencil buffer.
If has_stencil_buffer is True the widget will allocate and
enable a stencil buffer for the target framebuffer. Otherwise
there will be none.
Parameters:
has_stencil_buffer—Trueto add a stencil buffer
set_required_version¶
Sets the required version of OpenGL to be used when creating the context for the widget.
This function must be called before the area has been realized.
Parameters:
major— the major versionminor— the minor version
set_use_es¶
:::warning Deprecated since 4.12 This API is deprecated. :::
Sets whether the area should create an OpenGL or an OpenGL ES context.
You should check the capabilities of the GdkGLContext before drawing
with either API.
Parameters:
use_es— whether to use OpenGL or OpenGL ES
Virtual methods¶
do_render¶
class closure for the GtkGLArea::render signal
do_resize¶
class closeure for the GtkGLArea::resize signal
Properties¶
allowed_apis¶
The allowed APIs.
api¶
The API currently in use.
auto_render¶
If set to True the ::render signal will be emitted every time
the widget draws.
This is the default and is useful if drawing the widget is faster.
If set to False the data from previous rendering is kept around and will
be used for drawing the widget the next time, unless the window is resized.
In order to force a rendering GLArea.queue_render must be called.
This mode is useful when the scene changes seldom, but takes a long time
to redraw.
context¶
The GdkGLContext used by the GtkGLArea widget.
The GtkGLArea widget is responsible for creating the GdkGLContext
instance. If you need to render with other kinds of buffers (stencil,
depth, etc), use render buffers.
has_depth_buffer¶
If set to True the widget will allocate and enable a depth buffer for the
target framebuffer.
Setting this property will enable GL's depth testing as a side effect. If
you don't need depth testing, you should call glDisable(GL_DEPTH_TEST)
in your GtkGLArea::render handler.
has_stencil_buffer¶
If set to True the widget will allocate and enable a stencil buffer for the
target framebuffer.
use_es¶
:::warning Deprecated since 4.12 This API is deprecated. :::
If set to True the widget will try to create a GdkGLContext using
OpenGL ES instead of OpenGL.
Signals¶
create-context¶
Emitted when the widget is being realized.
This allows you to override how the GL context is created. This is useful when you want to reuse an existing GL context, or if you want to try creating different kinds of GL options.
If context creation fails then the signal handler can use
GLArea.set_error to register a more detailed error
of how the construction failed.
render¶
Emitted every time the contents of the GtkGLArea should be redrawn.
The context is bound to the area prior to emitting this function,
and the buffers are painted to the window once the emission terminates.
resize¶
Emitted once when the widget is realized, and then each time the widget is changed while realized.
This is useful in order to keep GL state up to date with the widget size, like for instance camera properties which may depend on the width/height ratio.
The GL context for the area is guaranteed to be current when this signal is emitted.
The default handler sets up the GL viewport.