Gdk.GLContext¶
class — extends DrawContext
Represents a platform-specific OpenGL draw context.
GdkGLContexts are created for a surface using
Surface.create_gl_context, and the context will match
the characteristics of the surface.
A GdkGLContext is not tied to any particular normal framebuffer.
For instance, it cannot draw to the surface back buffer. The GDK
repaint system is in full control of the painting to that. Instead,
you can create render buffers or textures and use cairo_draw_from_gl
in the draw function of your widget to draw them. Then GDK will handle
the integration of your rendering with that of other widgets.
Support for GdkGLContext is platform-specific and context creation
can fail, returning None context.
A GdkGLContext has to be made "current" in order to start using
it, otherwise any OpenGL call will be ignored.
Creating a new OpenGL context¶
In order to create a new GdkGLContext instance you need a GdkSurface,
which you typically get during the realize call of a widget.
A GdkGLContext is not realized until either GLContext.make_current
or GLContext.realize is called. It is possible to specify
details of the GL context like the OpenGL version to be used, or whether
the GL context should have extra state validation enabled after calling
Surface.create_gl_context by calling GLContext.realize.
If the realization fails you have the option to change the settings of
the GdkGLContext and try again.
Using a GdkGLContext¶
You will need to make the GdkGLContext the current context before issuing
OpenGL calls; the system sends OpenGL commands to whichever context is current.
It is possible to have multiple contexts, so you always need to ensure that
the one which you want to draw with is the current one before issuing commands:
You can now perform your drawing using OpenGL commands.
You can check which GdkGLContext is the current one by using
GLContext.get_current; you can also unset any GdkGLContext
that is currently set by calling GLContext.clear_current.
Methods¶
get_allowed_apis¶
Gets the allowed APIs set via GLContext.set_allowed_apis.
get_api¶
Gets the API currently in use.
If the renderer has not been realized yet, 0 is returned.
get_debug_enabled¶
Retrieves whether the context is doing extra validations and runtime checking.
See GLContext.set_debug_enabled.
get_display¶
Retrieves the display the context is created for
get_forward_compatible¶
Retrieves whether the context is forward-compatible.
See GLContext.set_forward_compatible.
get_required_version¶
Retrieves required OpenGL version set as a requirement for the context
realization. It will not change even if a greater OpenGL version is supported
and used after the context is realized. See
GLContext.get_version for the real version in use.
See GLContext.set_required_version.
get_shared_context¶
:::warning Deprecated since 4.4 This API is deprecated. :::
Used to retrieves the GdkGLContext that this context share data with.
As many contexts can share data now and no single shared context exists
anymore, this function has been deprecated and now always returns None.
get_surface¶
Retrieves the surface used by the context.
get_use_es¶
Checks whether the context is using an OpenGL or OpenGL ES profile.
get_version¶
Retrieves the OpenGL version of the context.
The context must be realized prior to calling this function.
is_legacy¶
Whether the GdkGLContext is in legacy mode or not.
The GdkGLContext must be realized before calling this function.
When realizing a GL context, GDK will try to use the OpenGL 3.2 core
profile; this profile removes all the OpenGL API that was deprecated
prior to the 3.2 version of the specification. If the realization is
successful, this function will return False.
If the underlying OpenGL implementation does not support core profiles,
GDK will fall back to a pre-3.2 compatibility profile, and this function
will return True.
You can use the value returned by this function to decide which kind of OpenGL API to use, or whether to do extension discovery, or what kind of shader programs to load.
is_shared¶
Checks if the two GL contexts can share resources.
When they can, the texture IDs from other can be used in self. This
is particularly useful when passing GdkGLTexture objects between
different contexts.
Contexts created for the same display with the same properties will always be compatible, even if they are created for different surfaces. For other contexts it depends on the GL backend.
Both contexts must be realized for this check to succeed. If either one
is not, this function will return False.
Parameters:
other— theGdkGLContextthat should be compatible withself
make_current¶
Makes the context the current one.
realize¶
Realizes the given GdkGLContext.
It is safe to call this function on a realized GdkGLContext.
set_allowed_apis¶
Sets the allowed APIs. When GLContext.realize is called, only the
allowed APIs will be tried. If you set this to 0, realizing will always fail.
If you set it on a realized context, the property will not have any effect.
It is only relevant during GLContext.realize.
By default, all APIs are allowed.
Parameters:
apis— the allowed APIs
set_debug_enabled¶
Sets whether the GdkGLContext should perform extra validations and
runtime checking.
This is useful during development, but has additional overhead.
The GdkGLContext must not be realized or made current prior to
calling this function.
Parameters:
enabled— whether to enable debugging in the context
set_forward_compatible¶
Sets whether the GdkGLContext should be forward-compatible.
Forward-compatible contexts must not support OpenGL functionality that has been marked as deprecated in the requested version; non-forward compatible contexts, on the other hand, must support both deprecated and non deprecated functionality.
The GdkGLContext must not be realized or made current prior to calling
this function.
Parameters:
compatible— whether the context should be forward-compatible
set_required_version¶
Sets the major and minor version of OpenGL to request.
Setting major and minor to zero will use the default values.
Setting major and minor lower than the minimum versions required
by GTK will result in the context choosing the minimum version.
The context must not be realized or made current prior to calling
this function.
Parameters:
major— the major version to requestminor— the minor version to request
set_use_es¶
Requests that GDK create an OpenGL ES context instead of an OpenGL one.
Not all platforms support OpenGL ES.
The context must not have been realized.
By default, GDK will attempt to automatically detect whether the
underlying GL implementation is OpenGL or OpenGL ES once the context
is realized.
You should check the return value of GLContext.get_use_es
after calling GLContext.realize to decide whether to use
the OpenGL or OpenGL ES API, extensions, or shaders.
Parameters:
use_es— whether the context should use OpenGL ES instead of OpenGL, or -1 to allow auto-detection
Static functions¶
clear_current¶
Clears the current GdkGLContext.
Any OpenGL call after this function returns will be ignored
until GLContext.make_current is called.
get_current¶
Retrieves the current GdkGLContext.
Properties¶
allowed_apis¶
The allowed APIs.
api¶
The API currently in use.
shared_context¶
:::warning Deprecated since 4.4 This API is deprecated. :::
Always None
As many contexts can share data now and no single shared context exists
anymore, this function has been deprecated and now always returns None.