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Gdk.GLContext

class — extends DrawContext

Represents a platform-specific OpenGL draw context.

GdkGLContexts are created for a surface using Surface.create_gl_context, and the context will match the characteristics of the surface.

A GdkGLContext is not tied to any particular normal framebuffer. For instance, it cannot draw to the surface back buffer. The GDK repaint system is in full control of the painting to that. Instead, you can create render buffers or textures and use cairo_draw_from_gl in the draw function of your widget to draw them. Then GDK will handle the integration of your rendering with that of other widgets.

Support for GdkGLContext is platform-specific and context creation can fail, returning None context.

A GdkGLContext has to be made "current" in order to start using it, otherwise any OpenGL call will be ignored.

Creating a new OpenGL context

In order to create a new GdkGLContext instance you need a GdkSurface, which you typically get during the realize call of a widget.

A GdkGLContext is not realized until either GLContext.make_current or GLContext.realize is called. It is possible to specify details of the GL context like the OpenGL version to be used, or whether the GL context should have extra state validation enabled after calling Surface.create_gl_context by calling GLContext.realize. If the realization fails you have the option to change the settings of the GdkGLContext and try again.

Using a GdkGLContext

You will need to make the GdkGLContext the current context before issuing OpenGL calls; the system sends OpenGL commands to whichever context is current. It is possible to have multiple contexts, so you always need to ensure that the one which you want to draw with is the current one before issuing commands:

gdk_gl_context_make_current (context);

You can now perform your drawing using OpenGL commands.

You can check which GdkGLContext is the current one by using GLContext.get_current; you can also unset any GdkGLContext that is currently set by calling GLContext.clear_current.

Methods

get_allowed_apis

def get_allowed_apis(self) -> GLAPI

Gets the allowed APIs set via GLContext.set_allowed_apis.

get_api

def get_api(self) -> GLAPI

Gets the API currently in use.

If the renderer has not been realized yet, 0 is returned.

get_debug_enabled

def get_debug_enabled(self) -> bool

Retrieves whether the context is doing extra validations and runtime checking.

See GLContext.set_debug_enabled.

get_display

def get_display(self) -> Display | None

Retrieves the display the context is created for

get_forward_compatible

def get_forward_compatible(self) -> bool

Retrieves whether the context is forward-compatible.

See GLContext.set_forward_compatible.

get_required_version

def get_required_version(self) -> tuple[int, int]

Retrieves required OpenGL version set as a requirement for the context realization. It will not change even if a greater OpenGL version is supported and used after the context is realized. See GLContext.get_version for the real version in use.

See GLContext.set_required_version.

get_shared_context

def get_shared_context(self) -> GLContext | None

:::warning Deprecated since 4.4 This API is deprecated. :::

Used to retrieves the GdkGLContext that this context share data with.

As many contexts can share data now and no single shared context exists anymore, this function has been deprecated and now always returns None.

get_surface

def get_surface(self) -> Surface | None

Retrieves the surface used by the context.

get_use_es

def get_use_es(self) -> bool

Checks whether the context is using an OpenGL or OpenGL ES profile.

get_version

def get_version(self) -> tuple[int, int]

Retrieves the OpenGL version of the context.

The context must be realized prior to calling this function.

is_legacy

def is_legacy(self) -> bool

Whether the GdkGLContext is in legacy mode or not.

The GdkGLContext must be realized before calling this function.

When realizing a GL context, GDK will try to use the OpenGL 3.2 core profile; this profile removes all the OpenGL API that was deprecated prior to the 3.2 version of the specification. If the realization is successful, this function will return False.

If the underlying OpenGL implementation does not support core profiles, GDK will fall back to a pre-3.2 compatibility profile, and this function will return True.

You can use the value returned by this function to decide which kind of OpenGL API to use, or whether to do extension discovery, or what kind of shader programs to load.

is_shared

def is_shared(self, other: GLContext) -> bool

Checks if the two GL contexts can share resources.

When they can, the texture IDs from other can be used in self. This is particularly useful when passing GdkGLTexture objects between different contexts.

Contexts created for the same display with the same properties will always be compatible, even if they are created for different surfaces. For other contexts it depends on the GL backend.

Both contexts must be realized for this check to succeed. If either one is not, this function will return False.

Parameters:

  • other — the GdkGLContext that should be compatible with self

make_current

def make_current(self) -> None

Makes the context the current one.

realize

def realize(self) -> bool

Realizes the given GdkGLContext.

It is safe to call this function on a realized GdkGLContext.

set_allowed_apis

def set_allowed_apis(self, apis: GLAPI | int) -> None

Sets the allowed APIs. When GLContext.realize is called, only the allowed APIs will be tried. If you set this to 0, realizing will always fail.

If you set it on a realized context, the property will not have any effect. It is only relevant during GLContext.realize.

By default, all APIs are allowed.

Parameters:

  • apis — the allowed APIs

set_debug_enabled

def set_debug_enabled(self, enabled: bool) -> None

Sets whether the GdkGLContext should perform extra validations and runtime checking.

This is useful during development, but has additional overhead.

The GdkGLContext must not be realized or made current prior to calling this function.

Parameters:

  • enabled — whether to enable debugging in the context

set_forward_compatible

def set_forward_compatible(self, compatible: bool) -> None

Sets whether the GdkGLContext should be forward-compatible.

Forward-compatible contexts must not support OpenGL functionality that has been marked as deprecated in the requested version; non-forward compatible contexts, on the other hand, must support both deprecated and non deprecated functionality.

The GdkGLContext must not be realized or made current prior to calling this function.

Parameters:

  • compatible — whether the context should be forward-compatible

set_required_version

def set_required_version(self, major: int, minor: int) -> None

Sets the major and minor version of OpenGL to request.

Setting major and minor to zero will use the default values.

Setting major and minor lower than the minimum versions required by GTK will result in the context choosing the minimum version.

The context must not be realized or made current prior to calling this function.

Parameters:

  • major — the major version to request
  • minor — the minor version to request

set_use_es

def set_use_es(self, use_es: int) -> None

Requests that GDK create an OpenGL ES context instead of an OpenGL one.

Not all platforms support OpenGL ES.

The context must not have been realized.

By default, GDK will attempt to automatically detect whether the underlying GL implementation is OpenGL or OpenGL ES once the context is realized.

You should check the return value of GLContext.get_use_es after calling GLContext.realize to decide whether to use the OpenGL or OpenGL ES API, extensions, or shaders.

Parameters:

  • use_es — whether the context should use OpenGL ES instead of OpenGL, or -1 to allow auto-detection

Static functions

clear_current

@staticmethod
def clear_current() -> None

Clears the current GdkGLContext.

Any OpenGL call after this function returns will be ignored until GLContext.make_current is called.

get_current

@staticmethod
def get_current() -> GLContext | None

Retrieves the current GdkGLContext.

Properties

allowed_apis

allowed_apis: GLAPI | int  # read/write

The allowed APIs.

api

api: GLAPI | int  # read-only

The API currently in use.

shared_context

shared_context: GLContext  # read/write

:::warning Deprecated since 4.4 This API is deprecated. :::

Always None

As many contexts can share data now and no single shared context exists anymore, this function has been deprecated and now always returns None.