Gtk.Svg¶
class — extends GObject.Object, Gdk.Paintable, SymbolicPaintable
A paintable implementation that renders SVG, with animations.
GtkSvg objects are created by parsing a subset of SVG,
including SVG animations.
GtkSvg fills or strokes paths with symbolic or fixed colors.
It can have multiple states, and paths can be included in a subset
of the states. States can have animations, and the transition
between different states can also be animated.
To show a static SVG image, it is enough to load the the SVG and use it like any other paintable.
To play an SVG animation, use Svg.set_frame_clock
to connect the paintable to a frame clock, and call
Svg.play after loading the SVG. The animation can
be paused using Svg.pause.
To set the current state, use Svg.set_state.
Error handling¶
Loading an SVG into GtkSvg will always produce a (possibly empty)
paintable. GTK will drop things that it can't handle and try to make
sense of the rest.
To track errors during parsing or rendering, connect to the
Svg.error signal.
For parsing errors in the GTK_SVG_ERROR domain, the functions
SvgError.get_start, SvgError.get_end,
SvgError.get_element and SvgError.get_attribute
can be used to obtain information about where the error occurred.
The supported subset of SVG¶
The paintable supports much of SVG 2, with some exceptions.
Among the graphical elements, <textPath> and <foreignObject>
are not supported.
Among the structural elements, <a> and <view> are not supported.
In the <filter> element, the following primitives are not
supported: feConvolveMatrix, feDiffuseLighting,
feMorphology, feSpecularLighting and feTurbulence.
Support for the mask attribute is limited to just a url
referring to the <mask> element by ID.
In animation elements, the parsing of begin and end attributes
is limited, and the min and max attributes are not supported.
Lastly, there is only minimal CSS support (the style attribute,
but not <style>), and no interactivity.
SVG Extensions¶
The paintable supports a number of custom attributes that offer a convenient way to define states, transitions and animations. For example,
<circle cx='5' cy='5' r='5'
gpa:states='0 1'
gpa:animation-type='automatic'
gpa:animation-direction='segment'
gpa:animation-duration='600ms'/>
defines the circle to be shown in states 0 and 1, and animates a segment of the circle.
<image src="svg-renderer1.svg">
Note that the generated animations are implemented using standard
SVG attributes (visibility, stroke-dasharray,stroke-dashoffset,pathLengthandfilter`). Setting these attributes in your SVG
is therefore going to interfere with generated animations.
To connect general SVG animations to the states of the paintable,
use the custom gpa:states(...) condition in the begin and end
attributes of SVG animation elements. For example,
<animate href='path1'
attributeName='fill'
begin='gpa:states(0).begin'
dur='300ms'
fill='freeze'
from='black'
to='magenta'/>
will make the fill color of path1 transition from black to magenta when the renderer enters state 0.
<image src="svg-renderer2.svg">
The gpa:states(...) condition triggers for upcoming state changes
as well, to support fade-out transitions. For example,
<animate href='path1'
attributeName='opacity'
begin='gpa:states(0).end -300ms'
dur='300ms'
fill='freeze'
from='1'
to='0'/>
will start a fade-out of path1 300ms before state 0 ends.
A variant of the gpa:states(...) condition allows specifying
both before and after states:
<animate href='path1'
attributeName='opacity'
begin='gpa:states(0, 1 2)'
dur='300ms'
fill='freeze'
from='1'
to='0'/>
will start the animation when the state changes from 0 to 1 or from 0 to 2, but not when it changes from 0 to 3.
In addition to the gpa:fill and gpa:stroke attributes, symbolic
colors can also be specified as a custom paint server reference,
like this: url(#gpa:warning). This works in fill and stroke
attributes, but also when specifying colors in SVG animation
attributes like to or values.
Note that the SVG syntax allows for a fallback RGB color to be specified after the url, for compatibility with other SVG consumers:
fill='url(#gpa:warning) orange'
In contrast to SVG 1.1 and 2.0, we allow the transform attribute
to be animated with <animate>.
Constructors¶
new¶
Creates a new, empty SVG paintable.
new_from_bytes¶
Parses the SVG data in bytes and creates a paintable.
Parameters:
bytes— the data
new_from_resource¶
Parses the SVG data in the resource and creates a paintable.
Parameters:
path— the resource path
Methods¶
get_features¶
Returns the currently enabled features.
get_state¶
Gets the current state of the paintable.
get_state_names¶
Returns a NULL-terminated array of
state names, if available.
Note that the returned array and the strings
contained in it will only be valid until the
GtkSvg is cleared or reloaded, so if you
want to keep it around, you should make a copy.
get_weight¶
Gets the value of the weight property.
load_from_bytes¶
Loads SVG content into an existing SVG paintable.
To track errors while loading SVG content,
connect to the Svg.error signal.
This clears any previously loaded content.
Parameters:
bytes— the data to load
load_from_resource¶
Loads SVG content into an existing SVG paintable.
To track errors while loading SVG content,
connect to the Svg.error signal.
This clears any previously loaded content.
Parameters:
path— the resource path
pause¶
Stop any playing animations and state transitions.
Animations can be paused and started repeatedly.
play¶
Start playing animations and state transitions.
Animations can be paused and started repeatedly.
serialize¶
Serializes the content of the renderer as SVG.
The SVG will be similar to the orignally loaded one, but is not guaranteed to be 100% identical.
This function serializes the DOM, i.e. the results of parsing the SVG. It does not reflect the effect of applying animations.
set_features¶
Enables or disables features of the SVG paintable.
By default, all features are enabled.
Note that this call only has an effect before the SVG is loaded.
Parameters:
features— features to enable
set_frame_clock¶
Sets a frame clock.
Without a frame clock, GtkSvg will not advance animations.
Parameters:
clock— the frame clock
set_state¶
Sets the state of the paintable.
If the paintable is currently playing, the state change will apply transitions that are defined in the SVG. If the paintable is not playing, the state change will take effect instantaneously.
Parameters:
state— the state to set, as a value between 0 and 63
set_weight¶
Sets the weight that is used when rendering.
The weight affects the effective linewidth when stroking paths.
The default value of -1 means to use the font weight from CSS.
Parameters:
weight— the font weight, as a value between -1 and 1000
write_to_file¶
Serializes the paintable, and saves the result to a file.
Parameters:
filename— the file to save to
Properties¶
features¶
Enabled features for this paintable.
Note that features have to be set before loading SVG data to take effect.
playing¶
Whether the paintable is currently animating its content.
To set this property, use the Svg.play and
Svg.pause functions.
resource¶
Resource to load SVG data from.
This property is meant to create a paintable from a resource in ui files.
state¶
The current state of the renderer.
This can be a number between 0 and 63.
weight¶
If not set to -1, this value overrides the weight used when rendering the paintable.
Signals¶
error¶
Signals that an error occurred.
Errors can occur both during parsing and during rendering.
The expected error values are in the SvgError enumeration,
context information about the location of parsing errors can
be obtained with the various gtk_svg_error functions.
Parsing errors are never fatal, so the parsing will resume after the error. Errors may however cause parts of the given data or even all of it to not be parsed at all. So it is a useful idea to check that the parsing succeeds by connecting to this signal.
::: note This signal is emitted in the middle of parsing or rendering, and if you handle it, you must be careful. Logging the errors you receive is fine, but modifying the widget hierarchy or changing the paintable state definitively isn't.
If in doubt, defer to an idle.