GObject.Closure¶
record (struct)
A GClosure represents a callback supplied by the programmer.
It will generally comprise a function of some kind and a marshaller
used to call it. It is the responsibility of the marshaller to
convert the arguments for the invocation from [GValues]Value into
a suitable form, perform the callback on the converted arguments,
and transform the return value back into a Value.
In the case of C programs, a closure usually just holds a pointer
to a function and maybe a data argument, and the marshaller
converts between Value and native C types. The GObject
library provides the CClosure type for this purpose. Bindings for
other languages need marshallers which convert between [GValues]Value
and suitable representations in the runtime of the language in
order to use functions written in that language as callbacks. Use
Closure.set_marshal to set the marshaller on such a custom
closure implementation.
Within GObject, closures play an important role in the
implementation of signals. When a signal is registered, the
c_marshaller argument to signal_new specifies the default C
marshaller for any closure which is connected to this
signal. GObject provides a number of C marshallers for this
purpose, see the g_cclosure_marshal_*() functions. Additional C
marshallers can be generated with the [glib-genmarshal][glib-genmarshal]
utility. Closures can be explicitly connected to signals with
signal_connect_closure, but it usually more convenient to let
GObject create a closure automatically by using one of the
g_signal_connect_*() functions which take a callback function/user
data pair.
Using closures has a number of important advantages over a simple callback function/data pointer combination:
-
Closures allow the callee to get the types of the callback parameters, which means that language bindings don't have to write individual glue for each callback type.
-
The reference counting of
Closuremakes it easy to handle reentrancy right; if a callback is removed while it is being invoked, the closure and its parameters won't be freed until the invocation finishes. -
Closure.invalidateand invalidation notifiers allow callbacks to be automatically removed when the objects they point to go away.
Constructors¶
new_object¶
A variant of Closure.new_simple which stores object in the
data field of the closure and calls Object.watch_closure on
object and the created closure. This function is mainly useful
when implementing new types of closures.
Parameters:
sizeof_closure— the size of the structure to allocate, must be at leastsizeof (GClosure)object— aObjectpointer to store in thedatafield of the newly allocatedClosure
new_simple¶
Allocates a struct of the given size and initializes the initial
part as a Closure.
This function is mainly useful when implementing new types of closures:
typedef struct _MyClosure MyClosure;
struct _MyClosure
{
GClosure closure;
// extra data goes here
};
static void
my_closure_finalize (gpointer notify_data,
GClosure *closure)
{
MyClosure *my_closure = (MyClosure *)closure;
// free extra data here
}
MyClosure *my_closure_new (gpointer data)
{
GClosure *closure;
MyClosure *my_closure;
closure = g_closure_new_simple (sizeof (MyClosure), data);
my_closure = (MyClosure *) closure;
// initialize extra data here
g_closure_add_finalize_notifier (closure, notify_data,
my_closure_finalize);
return my_closure;
}
Parameters:
sizeof_closure— the size of the structure to allocate, must be at leastsizeof (GClosure)data— data to store in thedatafield of the newly allocatedClosure
Methods¶
invalidate¶
Sets a flag on the closure to indicate that its calling
environment has become invalid, and thus causes any future
invocations of Closure.invoke on this closure to be
ignored.
Also, invalidation notifiers installed on the closure will
be called at this point. Note that unless you are holding a
reference to the closure yourself, the invalidation notifiers may
unref the closure and cause it to be destroyed, so if you need to
access the closure after calling Closure.invalidate, make sure
that you've previously called Closure.ref.
Note that Closure.invalidate will also be called when the
reference count of a closure drops to zero (unless it has already
been invalidated before).
invoke¶
Invokes the closure, i.e. executes the callback represented by the closure.
Parameters:
param_values— an array ofGValuesholding the arguments on which to invoke the callback ofclosureinvocation_hint— a context-dependent invocation hint
ref¶
Increments the reference count on a closure to force it staying alive while the caller holds a pointer to it.
sink¶
Takes over the initial ownership of a closure.
Each closure is initially created in a "floating" state, which means that the initial reference count is not owned by any caller.
This function checks to see if the object is still floating, and if so,
unsets the floating state and decreases the reference count. If the
closure is not floating, Closure.sink does nothing.
The reason for the existence of the floating state is to prevent cumbersome code sequences like:
closure = g_cclosure_new (cb_func, cb_data);
g_source_set_closure (source, closure);
g_closure_unref (closure); // GObject doesn't really need this
Because GObject.source_set_closure (and similar functions) take ownership of the
initial reference count, if it is unowned, we instead can write:
Generally, this function is used together with Closure.ref. An example
of storing a closure for later notification looks like:
static GClosure *notify_closure = NULL;
void
foo_notify_set_closure (GClosure *closure)
{
if (notify_closure)
g_closure_unref (notify_closure);
notify_closure = closure;
if (notify_closure)
{
g_closure_ref (notify_closure);
g_closure_sink (notify_closure);
}
}
Because Closure.sink may decrement the reference count of a closure
(if it hasn't been called on closure yet) just like Closure.unref,
Closure.ref should be called prior to this function.
unref¶
Decrements the reference count of a closure after it was previously incremented by the same caller.
If no other callers are using the closure, then the closure will be destroyed and freed.