Pango.Matrix¶
record (struct)
A PangoMatrix specifies a transformation between user-space
and device coordinates.
The transformation is given by
x_device = x_user * matrix->xx + y_user * matrix->xy + matrix->x0;
y_device = x_user * matrix->yx + y_user * matrix->yy + matrix->y0;
Methods¶
concat¶
Changes the transformation represented by matrix to be the
transformation given by first applying transformation
given by new_matrix then applying the original transformation.
Parameters:
new_matrix— aPangoMatrix
copy¶
Copies a PangoMatrix.
free¶
Free a PangoMatrix.
get_font_scale_factor¶
Returns the scale factor of a matrix on the height of the font.
That is, the scale factor in the direction perpendicular to the
vector that the X coordinate is mapped to. If the scale in the X
coordinate is needed as well, use Matrix.get_font_scale_factors.
get_font_scale_factors¶
Calculates the scale factor of a matrix on the width and height of the font.
That is, xscale is the scale factor in the direction of the X coordinate,
and yscale is the scale factor in the direction perpendicular to the
vector that the X coordinate is mapped to.
Note that output numbers will always be non-negative.
get_slant_ratio¶
Gets the slant ratio of a matrix.
For a simple shear matrix in the form:
1 λ
0 1
this is simply λ.
rotate¶
Changes the transformation represented by matrix to be the
transformation given by first rotating by degrees degrees
counter-clockwise then applying the original transformation.
Parameters:
degrees— degrees to rotate counter-clockwise
scale¶
Changes the transformation represented by matrix to be the
transformation given by first scaling by sx in the X direction
and sy in the Y direction then applying the original
transformation.
Parameters:
scale_x— amount to scale by in X directionscale_y— amount to scale by in Y direction
transform_distance¶
Transforms the distance vector (dx,dy) by matrix.
This is similar to Matrix.transform_point,
except that the translation components of the transformation
are ignored. The calculation of the returned vector is as follows:
Affine transformations are position invariant, so the same vector
always transforms to the same vector. If (x1,y1) transforms
to (x2,y2) then (x1+dx1,y1+dy1) will transform to
(x1+dx2,y1+dy2) for all values of x1 and x2.
Parameters:
dx— in/out X component of a distance vectordy— in/out Y component of a distance vector
transform_pixel_rectangle¶
First transforms the rect using matrix, then calculates the bounding box
of the transformed rectangle.
This function is useful for example when you want to draw a rotated
PangoLayout to an image buffer, and want to know how large the image
should be and how much you should shift the layout when rendering.
For better accuracy, you should use Matrix.transform_rectangle
on original rectangle in Pango units and convert to pixels afterward
using extents_to_pixels's first argument.
Parameters:
rect— in/out bounding box in device units
transform_point¶
Transforms the point (x, y) by matrix.
Parameters:
x— in/out X positiony— in/out Y position
transform_rectangle¶
First transforms rect using matrix, then calculates the bounding box
of the transformed rectangle.
This function is useful for example when you want to draw a rotated
PangoLayout to an image buffer, and want to know how large the image
should be and how much you should shift the layout when rendering.
If you have a rectangle in device units (pixels), use
Matrix.transform_pixel_rectangle.
If you have the rectangle in Pango units and want to convert to
transformed pixel bounding box, it is more accurate to transform it first
(using this function) and pass the result to extents_to_pixels,
first argument, for an inclusive rounded rectangle.
However, there are valid reasons that you may want to convert
to pixels first and then transform, for example when the transformed
coordinates may overflow in Pango units (large matrix translation for
example).
Parameters:
rect— in/out bounding box in Pango units
translate¶
Changes the transformation represented by matrix to be the
transformation given by first translating by (tx, ty)
then applying the original transformation.
Parameters:
tx— amount to translate in the X directionty— amount to translate in the Y direction